Virtual Reality training is a vivid market where Tricat Spaces is a solution provider based in Ulm, Germany. Learn about the differences and optimal use of AUCTA compared to Tricat Spaces.
Tricat Spaces allows organizations to collaborate remotely in virtual spaces, pre-designed rooms for example for employee training. This allows for people to meet virtually as an alternative to a video-call and discuss training materials for a soft skill training for example. With its upcoming multi-user capabilities, AUCTA and Tricat spaces will both have overlap for some use cases, where AUCTA clearly focuses on what users have to learn with the integrated proprietary 3D-CAD data.
Rolling out 3D and VR trainings is still a hard endeavour, especially when the 3D and VR experience should also provide high user value on tablets, desktop computers and smart phones. Tricat allows distribution with a native application "build" from its Unity SDK onto VR glasses like Oculus Quest and HTC Vive but also being able to deploy to desktop and mobile devices.
By relying on Web technologies compared to the Unity technology, AUCTA requires no native app installation and can be shared instantly to VR glasses and enable fully immersive experiences, while providing the same experience on desktop computers and mobile devices without compromise on the quality. If you distribute your content through AUCTA you will be able to share weeks, sometimes months and thousands of dollars in roll-out costs. If you decide to make changes – no problem: updating content happens instantly and requires no additional re-installations or updates as the updated content remains available in the same short link.
Compatibility over all platforms is not a simple "checkmark" category: The quality of experience gap between VR – especially if it's a VR first solution provider – has to be carefully considered. AUCTA takes this very serious and developed a unique adaptive interface for all 2D handheld devices which enable the best possible training experience for what those "lesser immersive" devices can offer and takes the risk for handheld device adoption when rolling out across your organization.
A huge budget monster is the initial data preparation when organizations start out doing multiple VR projects, with little to no data export optimization. If you plan to mix different VR technologies and reuse 3D Data, you will run into export limitations where 3D assets have to be manually exported from Unity or requested from the vendor in 3D files with high information loss when scenes had been finally assembled in Unity itself. Buyers who have learned they need another tool but know the cost of change is too high will often fall into a sunken cost fallacy trap, creating dependency on the solution provider.
AUCTAs approach to cross-solution synergies lies within the use of the open GLTF data standard, the "PDF for interactive 3D". A fully assembled "AUCTA file" still consists of 3D data combined with meta data, but still these GLTF files contain a significant amount of information itself and can always be exported for other applications or environments to be repurposed putting the risk for the buyer to a minimum.
After all: Who knows today how many platforms and which devices we will use in 3D and VR in 5 years?
Tricat provides the buyer not only with a portal to manage all purchased or created trainings, but also assists with an extended service department to build custom training applications and integrate those into the spaces. The service is very helpful and hands-on, but also limiting for XR departments who are seeking to internalize in the short and mid term.
AUCTA is the exact opposite: With internal capacities and competences with 3D tools you can internalize AUCTA in a few days. If internalization is too early or not part of your strategy, you can work with AUCTA as a service partner or ask your existing service agencies to create content into AUCTA, which they will easily be able to do. The wide range of choices enables a low-risk approach to a new field of technology where buyers who still have question marks on their roadmap should opt for flexibility.
The probably biggest importance of every VR solution is its possibility to adopt to existing CAD-3D workflows and after creation integrate perfectly into the existing system of your use case (for example a Learning Management System, LMS ). The animated 3D step-by-step data of AUCTA is not limited to a specific creation tool like Unity, but rather makes use of the exporting capabilities of every CAD tool into the GLTF data standard – even though you might have a very unique 3D-CAD engineering stack, chances are high you can create functional workflows directly into AUCTA. This gap is significantly higher with Tricat where this is by no means a standard and even in case of having the resources to buy a custom integration to your system might not work as expected.
When deploying new trainings into the Tricat native application you will also not get the SCORM integration into LMS systems out of the box, because a custom integration would have tobe developed from the Tricat-Unity stack to your LMS system. AUCTA is by default fully SCORM compatible because you can export an AUCTA experience into a SCORM wrapper and upload it directly into your LMS and instantly address content to the right lectures and training pathes.
While Tricat will be a noteworthy alternative to video-calls for multi-media training sessions, the real benefits of 3D and VR training which lie in high interactivity and focus on the proprietary 3D assets requires high customization efforts and is not always fully at the core of what the platform can offer.
Both Tricat and AUCTA are capable of providing multi-user sessions, the standalone solution of Tricat is definitely more evolved with a higher set of functionalities like integrating videos, slide shows, spatial surveys, enabling camera and microphone where it charms with a set of interesting quality virtual offices to explore and navigate.
If you are looking to leverage your existing 3D machine and product data, AUCTA provides you a robust tool for your existing infrastructure to create, scale and deploy 3D content (not just VR focused) with the tools you already have and enable you with a way to take existing 3D data and create high business value across the business units of training, operations, service and customer facing.
If you want to learn more about what AUCTA can do for your challenges today and tomorrow – our experts are happy to have a personal conversation or you can read more on our website.