Virtual Reality training is a vivid market where Strivr is a solution provider based in Palo Alto, California. Learn about the differences and optimal use of AUCTA compared to Strivr.
Strivr combines and end-to-end custom training creation service with its standard platform features which are focused on helping you roll out high scale enterprise VR-only trainings. Those VR trainings could be anything, ranging from 360 degree recorded experiences with annotations for workspace onboarding, to soft skill training with virtual avatars. The strength of working with Strivr doesn't really come from being resourceful on the creation of an experience, but on finding high-scale training experiences like helping every Walmart employee at every store onboard themselves with VR glasses.
AUCTA in comparison helps machine or product manufacturers to leverage their existing 3D-CAD data with creation and distribution into training, operations, service and customer facing experiences. The nature of AUCTAs content is procedural step-by-step instructions or guides for learning and knowledge transfer, so it's far more specialized on the given topic. Enterprises who don't have this data or search for soft skill training in virtual dialogues for example will benefit significantly Strivr. If there are use cases with overlap, like OEM looking to scale VR training using internal 3D assets, they can scale faster and cheaper and to much more devices using AUCTA.
Rolling out 3D and VR trainings is still a hard endeavour, especially when the 3D and VR experience should also provide high user value on tablets, desktop computers and smart phones. Strivr relies on the Unreal engine and provides experiences that are optimized to work effectively for VR only.
By relying on Web technologies compared to the Unity technology, AUCTA requires no native app installation and can be shared instantly to VR glasses and enable fully immersive experiences, while providing the same experience on desktop computers and mobile devices without compromise on the quality. If you distribute your content through AUCTA you will be able to share weeks, sometimes months and tens of thousands of dollars in roll-out costs. If you decide to make changes – no problem: updating content happens instantly and requires no additional re-installations or updates as the updated content remains available in the same short link.
Being fully device and platform agnostic, organizations will not require to invest in any hardware working with AUCTA because their employees are most likely already equipped with multiple devices compatible with AUCTA an instantly ready to distribute to.
A huge budget monster is the initial data preparation when organizations start out doing multiple VR projects, with little to no data export optimization. If you plan to mix different VR technologies and reuse 3D Data, you will run into export limitations where 3D assets have to be manually exported from Unity or requested from the vendor in 3D files with high information loss when scenes had been finally assembled in Unity itself. Buyers who have learned they need another tool but know the cost of change is too high will often fall into a sunken cost fallacy trap, creating dependency on the solution provider.
AUCTAs approach to cross-solution synergies lies within the use of the open GLTF data standard, the "PDF for interactive 3D". A fully assembled "AUCTA file" still consists of 3D data combined with meta data, but still these GLTF files contain a significant amount of information itself and can always be exported for other applications or environments to be repurposed putting the risk for the buyer to a minimum.
After all: Who knows today how many platforms and which devices we will use in 3D and VR in 5 years?
Strivr provides the buyer not only with a portal to reduce the pain of cross-organization scalability, and goes the full end-to-end way with an extended service department to build custom training applications and integrate those into the spaces. The service is very helpful and hands-on, but also limiting for XR departments who are seeking to internalize in the short and mid term.
AUCTA is the exact opposite: With internal capacities and competences with 3D tools you can internalize AUCTA in a few days. If internalization is too early or not part of your strategy, you can work with AUCTA as a service partner or ask your existing service agencies to create content into AUCTA, which they will easily be able to do. The wide range of choices enables a low-risk approach to a new field of technology where buyers who still have question marks on their roadmap should opt for flexibility.
The probably biggest importance of every VR solution is its possibility to adopt to existing CAD-3D workflows and after creation integrate perfectly into the existing system of your use case (for example a Learning Management System, LMS ). The animated 3D step-by-step data of AUCTA is not limited to a specific creation tool like Unreal or Unity, but rather makes use of the exporting capabilities of every CAD tool into the GLTF data standard – even though you might have a very unique 3D-CAD engineering stack, chances are high you can create functional workflows directly into AUCTA. This gap is significantly higher with Strivr where the work flows from 3D and engineering tools are not a focus topic because it's not a requirement of the client to already have proprietary 3D data.
When launching a Strivr native application you will not have a SCORM wrapper to embed training content into your LMS, because of the nature of native VR applications. However Strivr has developed an API for all their VR content to connect to LMS systems and submit performance data if requested. AUCTA is by default fully SCORM compatible because you can export an AUCTA experience into a SCORM wrapper and upload it directly into your LMS and instantly address content to the right lectures and training pathes.
While Strivr is the go-to tool for large enterprise organizations who have identified few use cases with extremely high volume where a great match for a Virtual Reality Head Mounted Display only solution promises a strong business case, AUCTA has the charm of being a robust tool for your existing infrastructure to create, scale and deploy 3D content (not just VR focused) with the tools you already have and enable you with a way to take existing 3D data and create high business value across the business units of training, operations, service and customer facing.
If you want to learn more about what AUCTA can do for your challenges today and tomorrow – our experts are happy to have a personal conversation or you can read more on our website.