Virtual Reality training is a vivid market where 3spin is a solution provider based in Darmstadt, Germany. Learn about the differences and optimal use of AUCTA compared to 3spin.
A virtual training experience realized with 3spin can range from a custom Augmented Reality training guide for the Hololens to a Virtual Reality journey with combined 360Degree camera data, images and 3D assets. 3spins platform combines different output technologies for Augmented and Virtual Reality Head Mounted Displays.
AUCTA differentiates with specialized step-by-step linear training experiences based on 3D CAD data. This standardization comes with limits, but enables you to learn AUCTA much faster (within hours) and makes it a lean tool learnable by anyone with an unbeatable cost-creation efficiency.
Rolling out AR/VR trainings is still a hard endeavour, especially when the VR experience should also provide high user value on tablets, desktop computers and smart phones. 3Spin cannot distribute its native application "build" from its Unity SDK onto to desktop and mobile devices, but services both VR glasses and AR HMDs. Its application requires manual installation on the given VR device.
By relying on Web technologies compared to the Unity technology, AUCTA requires no native app installation and can be shared instantly to VR glasses and enable fully immersive experiences, while providing the same experience on desktop computers and mobile devices without compromise on the quality. If you distribute your content through AUCTA you will be able to share weeks, sometimes months and thousands of dollars in roll-out costs. If you decide to make changes – no problem: updating content happens instantly and requires no additional re-installations or updates as the updated content remains available in the same short link.
Compatibility over all platforms is not a simple "checkmark" category: The quality of experience gap between VR – especially if it's a VR first solution provider – has to be carefully considered. AUCTA takes this very serious and developed a unique adaptive interface for all 2D handheld devices which enable the best possible training experience for what those "lesser immersive" devices can offer and takes the risk for handheld device adoption when rolling out across your organization.
A huge budget monster is the initial data preparation when organizations start out doing multiple VR projects, with little to no data export optimization. 3spin can help reduce creation time if you create a comparable Unity application from your previous ones with the same 3D data, but if you want to mix different VR technologies, you will run into export limitations where 3D assets have to be manually exported from Unity in 3D files with high information loss when scenes had been finally assembled in Unity itself. Buyers who have learned they need another tool but know the cost of change is too high will often fall into a sunken cost fallacy trap, creating dependency on the solution provider.
A benefit of 3spin is a web based editor that allows the customer to edit and manage some of the meta data and training assets independently, which can save costs and time. However the distinct separation from the core project being the Unity based 3D application still create a dependency to 3Spins service department or a service partner willing to learn how to work into the 3spin platform.
Both 3spin and AUCTA share the principle of seperating meta data management with 3D content creation allowing for a content management tool usable by training managers. With the wider amount of technologies offered through AR + VR + 360degrees, 3spins web based authoring tool becomes more heavy weight to learn and operate, but can also deploy more technologies. When aiming to repurpose and export 3D assets for other projects and solutions you will result in the typical Unity based application overhead: you will run into export limitations where 3D assets have to be manually exported from Unity in 3D files with high information loss when scenes had been finally assembled in Unity itself. Buyers who have learned they need another tool but know the cost of change is too high will often fall into a sunken cost fallacy trap, creating dependency on the solution provider.
AUCTAs approach to cross-solution synergies lies within the use of the open GLTF data standard, the "PDF for interactive 3D". A fully assembled "AUCTA file" still consists of 3D data combined with meta data, but still these GLTF files contain a significant amount of information itself and can always be exported for other applications or environments to be repurposed putting the risk for the buyer to a minimum.
After all: Who knows today how many platforms and which devices we will use in 3D and VR in 5 years?
When you want to create with 3spin, you can work with their service department who provides the 3D content creation services and they are growing a network of service partners to choose as a service partner for the content creation. The content creation is custom application development through Unity and comes with the benefits of high flexibility, but the missing standardization also results in repeated custom development costs for every single training creation endeavour.
AUCTA is open to use and learn yourself, but also allows for your own or a network of service partners to support you on the creation challenges. For your use case, AUCTA might have significantly lower minimum costs, as the provided system is already fully implemented and allows to directly focus on content creation. As a key principle, AUCTA ever has zero programming involved which makes it maximally 3D creator friendly and especially attractive when looking to embed a long-term solution to systematically revolutionize your processes in training, instruction creation or customer facing knowledge transfer.
The probably biggest importance of every VR solution is its possibility to adopt to existing CAD-3D workflows and after creation integrate perfectly into the existing system of your use case (for example a Learning Management System, LMS). The animated 3D step-by-step data of AUCTA is not limited to a specific creation tool like Unity, but rather makes use of the exporting capabilities of every CAD tool into the GLTF data standard – even though you might have a very unique 3D-CAD engineering stack, chances are high you can create functional workflows directly into AUCTA. This gap is significantly higher for all Unity based VR technologies as the "assembly" of all content usually happens in Unity, creating a second data silo resulting in costly manual data updating processes, although changes in meta data will synchronize seamlessly if the VR devices are connected to the internet when in use.
When deploying native applications through 3spin you will also not get the SCORM integration into LMS systems out of the box, because a custom integration has to be built inside the Unity application to your LMS system. AUCTA is by default fully SCORM compatible because you can export an AUCTA experience into a SCORM wrapper and upload it directly into your LMS and instantly address content to the right lectures and training pathes.
3spins value proposition grips when you are looking to utilize both Augmented and Virtual Reality in the near future and are only looking for platforms that deploy on head mounted displays, so VR-only and AR HMD only and 360 degree training simulations internally and are open to work a service partner as part of the solution.
If your challenge is to scale to all devices and employees with your existing hardware infrastructure and without wanting to invest into new hardware as the first step, AUCTA provides you with a robust tool for your existing infrastructure to create, scale and deploy 3D content (not just focused on VR headsets) with the tools you already have and enable you with a way to take existing 3D data and create high business value across the business units of training, operations, service and customer facing.
If you want to learn more about what AUCTA can do for your challenges today and tomorrow – our experts are happy to have a personal conversation or you can read more on our website.