Version 2.0 introduces the most ground-breaking change in AUCTA since founding of the company.
From being a native application for Augmented Reality Head Mounted Display training and hands-on interactions the new technology stack and infrastructure is built to support all devices and platforms through a WebXR stack. Multiple interaction systems for 2D and VR have been created to ensure cross-platform usability. Content can easily be shared and integrated through the web links and for the first time allows infinite scalability from the smallest team to the largest enterprise.
→ WebXR stack → Device and platform recognition → CDN Content Delivery Network using Amazon Web Servicess → Hosting and data security on German Servers (Frankfurt) → Compression algorithms for automated file-size reduction reach 95% size reduction on average
→ GLTF/GLB data standard and interoperability → AUCTA content fully exportable and readable through GLTF player (learning experience still requires AUCTA interaction systems or comparable Viewer/Player technologies)
→ Observer mode released (comparable to CGI videos with a navigation) → 2D based responsive UI and interaction system for smart phones, tablets and desktop → Immersive responsive UI and interaction system for spatial computing environments (VR headsets and AR HMDs) → Step by step navigation mechanism → Audio guides → Camera settings per step and animated POV movement transition for non-immersive devices
→ File structure and framework compatible with Blender open source 3D creation software → Seperation between code and content allows hassle-free content creation as 3D creator → Creation of DIY onboarding documentation with example tutorial
Last Edited on Sep 2, 2020, 15:00 PM.